Saturday, December 8, 2007
Help Island Public FAQs:
What's the point of SL / what am I supposed to do?
Personalizing this answer is fine! Remember in Second Life there are loads of events to attend, residents to meet, groups to join, places to explore! If a resident hasn't found something of interest, encourage them to make something interesting happen!
Where do I get money / How do I get a job?
The Knowledge Base has some key tips on types of jobs when the term 'jobs' is put in the search field at the support portal/solution finder at secondlife.com's Support area. Encourage the use of the classifieds, which have a section for employment. Feel free to offer suggestions depending on what the resident wishes to supply the community!
How do I stop dancing/(animation)?
If Tools > Stop Animations from the top menu does not work, please click on the Stop Animations objects located around Help Island Public center stage.
Orientation Island Public FAQs:
Why is this Island different than the first one I was on?
Orientation Island Public is a walkthrough tutorial that does not require a guide.
What do I do here?
Exit the corral area and follow the path marked by arrows on the ground. The path leads you through the stations.
What do I do at the stations?
Click on the green rotating hand near the station for a notecard of information. Click the signs at the stations.
How can I leave this island? Can I come back?
Go to the end of the path, there is a white pavillion. Inside the pavillion are 2 signs. One takes you to the Mainland, the other to Help Island. Click a sign and use the teleport option.
If you want to come back to Orientation Island Public: (Inventory> Library> Landmark Folder> Orientation Island Public > double click on it to open > choose teleport)
Tuesday, October 9, 2007
press ctrl/alt/d to get your client menu up
mac users press command/control/d
client > character > character tests
and uncheck go away/AFK when idle
The best way to reduce lag is to lower your draw distance by doing the following:-
edit > preferences > graphics > draw distance
The whole of the Shapes of Things Mall and Shimmer Night Club can be seen on 128 meters
Reduce your bandwidth to 500 or less go to: edit > preferences > network > maximum bandwidth (this affects everyone, if you walk past someone and lag out they probably have their bandwidth too high)
Take off your attachements such as hug/kiss/pouce and only attach them when you want to use them, anything that is commanded on the 0 channel creates lag as it is constantly listening for commands, that's the channel you are using when you type just / (/color red for instance)
Monday, September 24, 2007
The problem is that this perception is not accurate. While there are some game elements to Second Life, usually genuine games created by the users themselves, Second Life as a whole isn’t a game. Second Life is a medium for collaboration, creation and socialization and is no more a game than the World Wide Web is a game.
If you look at Second Life as a game, then yes, it can be quite boring when compared to genuine online games. Unlike conventional games, it’s completely unscripted, open-ended and the player is free to do anything they want. People have to shift their perception of Second Life if they wish to enjoy it and take advantage of its full potential.
Saturday, August 25, 2007
Residents are the users of Second Life, and their appearance is their avatar (often abbreviated to av, avi or avie). The basic avatar is human in appearance, but avatars may be of either sex, have a wide range of physical attributes, and may be clothed or otherwise customized to produce a wide variety of humanoid and other forms. Avatars may be completely creative or can be made to resemble the person whom they represent. A single person may have multiple accounts, and thus appear to be multiple Residents (a person's multiple accounts are referred to as alts). However, the use of additional accounts requires the Resident to register them and pay a small fee, though after May 2006, there is no verification process preventing users from creating multiple "first" accounts using false information, a common practice.Also, a single Resident's appearance in Second Life can vary dramatically at will, as avatars are easily modified.
Communication in SL:
Within Second Life, there are two main methods of text-based communication: local chat, and global "instant messaging" (known as IM). Chatting is used for public localized conversations between two or more avatars, and can be "heard" within 20 m. Avatars can also 'shout' ('audible' within 96 m) and 'whisper' ('audible' within 10 m). IM is used for private conversations, either between two avatars, or between the members of a group. Unlike chatting, IM communication does not depend on the participants being within a certain distance of each other. As of version 18.104.22.168, voice chat is also avalible on the main grid using technology licenced by Vivox, a provider of similar services to other MMO worlds.
Moving In SL:
The most basic method of moving around is by foot (also running and jumping). To travel more rapidly, avatars can also fly up to about 170 m above the terrain (meaning 270 m if ground level is 100 m, 180 m if ground level is set to 10 m) without requiring any special equipment, and with scripted attachments there is currently no limit to how high an avatar can fly (although once past several thousand meters, the rendering of the avatar mesh starts to be affected).
Avatars can also ride in vehicles; many vehicles are available—there is a basic go-kart contained in the object library and there are many Resident-made vehicles available freely and for purchase including helicopters, submarines and hot-air balloons. Airborne vehicles can fly up to about 4000 m high (the maximum altitude allowed for any object).
For instantaneous travel, avatars can teleport (commonly abbreviated to "TP") directly to a specific location. An avatar can create a personal landmark (often called an LM) at their current location, and then teleport back to that location at any time, or give a copy of the landmark to another avatar. There's also a map window that allows direct teleportation anywhere.
There are some external websites that allow Residents to locate each other from outside of the virtual world, and SLurl.com allows external links through the Second Life World Map to locations in-world.
2. Choose a name. (At present, last names are chosen from a predetermined list.)
3. Enter the other requested information.
4. All that's needed is a valid email address, to confirm you aren't a bot. You can get 250 Linden Dollars if you tell them a valid credit card number, though.
First Basic account is FREE, and includes access to events, shopping, building, scripting- everything you can do in Second Life. After your first free Basic Account, each Additional Basic Account (known in-world as an "alt" account) costs a one-time fee of $9.95.
Second Life is a 3-D metaverse (beyond the physical universe) or open-ended platform for communication, socializing, creativity, prototyping, gaming, entertainment, business, non-profit work -- and more.
This software and online interactive environment is not the game you may be used to from The Sims Online or World of Warcraft, although it has some of the same features and you can play various games within it and with it. It is big enough so that you can take it very seriously and make a real income from it, yet small enough so that you can always pull away and say "it's only a game".
Linden Lab is the company that created and maintains Second Life. Lindens are the employees of Second LIfe. "Lindens" is also the name of the game currency.